HUCAPP 2019 - 3rd International Conference on Human Computer Interaction Theory and Applications (ins) AS, Prague, Pondělí, 25. Únor 2019

HUCAPP 2019 - 3rd International Conference on Human Computer Interaction Theory and Applications 

HUCAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Registration to HUCAPP allows free access to all other VISIGRAPP conferences.
Upcoming Deadlines
Regular Paper Submission: October 1, 2018
Regular Paper Authors Notification: November 29, 2018
Regular Paper Camera Ready and Registration : December 13, 2018
The International Conference on Human Computer Interaction Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Human Computer Interaction. The conference will be structured along four main tracks, covering different aspects related to Human Computer Interaction, from Theories, Models and User Evaluation, Interaction Techniques and Devices, Haptic and Multimodal Interaction, and Agents and Human Interaction.

Conference Areas
1 . Agents and Human Interaction
2 . Haptic and Multimodal Interaction
3 . Theories, Models and User Evaluation
4 . Interaction Techniques and Devices
Conference Chair
Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal
PROGRAM CO-CHAIRS
Manuela Chessa, University of Genoa, ItalyAlexis Paljic, Mines Paristech, France

Keynote Speaker
Daniel McDuff, Microsoft, United States





SCOPE
The International Conference on Human Computer Interaction Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Human Computer Interaction. The conference will be structured along four main tracks, covering different aspects related to Human Computer Interaction, from Theories, Models and User Evaluation, Interaction Techniques and Devices, Haptic and Multimodal Interaction, and Agents and Human Interaction. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.


CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. AGENTS AND HUMAN INTERACTION2. HAPTIC AND MULTIMODAL INTERACTION3. THEORIES, MODELS AND USER EVALUATION4. INTERACTION TECHNIQUES AND DEVICES

AREA 1: AGENTS AND HUMAN INTERACTION

Models for Human-Agent Interaction
Agents for Human-Human Interaction
Agent-based Human-Computer-Interaction
Agent-based Human-Robot Interaction
Social Agents and Emotional Interaction
Human Cooperation and Agent-Based Interaction


AREA 2: HAPTIC AND MULTIMODAL INTERACTION

Fundamental of Haptic Interactions
Haptics Simulation and Rendering
Haptic Feedback and Control
Model for Haptic Interactions
Embodied Haptic Interfaces
Multimodal Systems and Application
Input and Output Modalities
Integration Mechanisms and Fusion Strategies


AREA 3: THEORIES, MODELS AND USER EVALUATION

Design Methods and Tools
Cognitive and Conceptual Models
Model-Based and Mental Design
Evaluation Paradigms and Frameworks
User Performance Evaluation
User Modeling and Profiling
Analysis Methods and Tools
Usability and User Experience
Task Analysis, Guidelines and Heuristics


AREA 4: INTERACTION TECHNIQUES AND DEVICES

General Input and Output Devices
Virtual, Augmented and Mixed Reality
Interactive Systems for Education and Training
Collaborative Systems for Teaching, Studying and Learning
Interaction Devices and Immersive Displays
Organic User Interfaces
Tangible User Interfaces
Mobile, Wearable and Pervasive Devices
Wearable, Ubiquitous and Pervasive Computing
Multi-User and Collaborative Systems
Context-Aware and Adaptive Systems
3D Interaction Techniques and Metaphores                     



Please contact the event manager Marilyn ( ) below for:- Multiple participant discounts- Price quotations or visa invitation letters- Payment by alternate channels (PayPal, check, Western Union, wire transfers etc)- Event sponsorshipsNO REFUNDS ALLOWED ON REGISTRATIONSService fees included in this listing.-----------------------------------------------------------------This event is brought to you by:INSTICC - NewYorkEventsListhttp://


Pondělí, 25. Únor 2019, Prague, HUCAPP 2019 - 3rd International Conference on Human Computer Interaction Theory and Applications (ins) AS

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