GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications (ins) AS, Prague, Pondělí, 25. Únor 2019

GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications

GRAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Registration to GRAPP allows free access to all other VISIGRAPP conferences.

Upcoming Deadlines
Regular Paper Submission: October 1, 2018
Regular Paper Authors Notification: November 29, 2018
Regular Paper Camera Ready and Registration : December 13, 2018

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.


Conference Areas
1 . Geometry and Modeling
2 . Rendering
3 . Animation and Simulation
4 . Interactive Environments

Conference Chair
Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal

PROGRAM CO-CHAIRS
Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, PortugalKadi Bouatouch, IRISA, France

AREA CHAIRS
Jaroslav Krivanek, Charles University in Prague, Czech Republic -RenderingLudovic Hoyet, INRIA Rennes - Centre Bretagne Atlantique, France -Animation and SimulationBruno Levy, Inria Research, France -Geometry and ModelingMaria Beatriz Carmo, BioISI, Faculdade de Ciências da Universidade de Lisboa, Portugal -Interactive Environments

Keynote Speaker
Daniel McDuff, Microsoft, United States
SCOPE


The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.



CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING2. RENDERING3. ANIMATION AND SIMULATION4. INTERACTIVE ENVIRONMENTS

AREA 1: GEOMETRY AND MODELING


Procedural and Multiresolution Modeling


Image-Based Modeling


Solid and Heterogeneous Modeling


Geometric Computing


Surface Modeling


Physics-Based Modeling


Fundamental Methods and Algorithms


Model Validation


Texture Models, Analysis, and Synthesis


CAGD/CAD/CAM Systems


Quad-Dominant Remeshing


Hexahedral Meshing


3D Model Repair and scene reconstruction


Architectural Geometry


Processing Frameworks and Data Structures


Modeling and Algorithms


Scene and Object Modeling


Modeling of Natural Scenes and Phenomena



AREA 2: RENDERING


Real-Time Rendering


Shadows, Translucency and Visibility


High-Performance Computing and Parallel Rendering


Computational Photography


Systems and Software Architectures for Rendering


Volume Rendering


Rendering Algorithms


Image-Based Rendering


Lighting and Appearance


Non-Photorealistic Rendering, Painting-like rendering, Drawing


Rendering Hardware


Point-Based Rendering



AREA 3: ANIMATION AND SIMULATION


Real-time Clothing and virtual fashion


Animation from Motion Capture


Real-time character Animation


Plausible Motion Simulation


Animation of Particle Systems


Human Figure Animation


Crowd Simulation


Physics-based Animation


Image-based Animation


Modeling and Simulation for Education and Training


Scalable Fluid Simulation


Simulation of Elastic Rods, Shells, and Solids


Dynamic Simulation of Physical Behaviour


Animation Algorithms and Techniques


Real-time Visual Simulation


Special Effects


Facial Animation


Animation Systems



AREA 4: INTERACTIVE ENVIRONMENTS


Procedural and interactive artworks


Graphical Interfaces


Virtual Humans and Artificial Life


Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients


Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs


Sketch-based Interfaces


Virtual Reality Tools and Languages


Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web


e-Learning Applications and Computer Graphics


Games for Education and Training


Human Performance and Usability of Virtual Environments


Augmented, Mixed and Virtual Environments


Virtual Tours


Hardware Technologies for Augmented, Mixed and Virtual Environments


Collaborative Augmented, Mixed and Virtual Environments


Distributed Augmented, Mixed and Virtual Reality


Real-time Graphics


Advanced User Interfaces


Mobile Interfaces                     



Please contact the event manager Marilyn ( ) below for:- Multiple participant discounts- Price quotations or visa invitation letters- Payment by alternate channels (PayPal, check, Western Union, wire transfers etc)- Event sponsorshipsNO REFUNDS ALLOWED ON REGISTRATIONSService fees included in this listing.-----------------------------------------------------------------This event is brought to you by:INSTICC - NewYorkEventsListhttp://


Pondělí, 25. Únor 2019, Prague, GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications (ins) AS

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